
- BGG rank
- BGG #11,655
- BGG rating
- 7.4
Space Cats Fight Fascism
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2018

2020
Rules assistance for STRIKE!: The Game of Worker Rebellion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
STRIKE!: The Game of Worker Rebellion is a board game released in 2020 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Brian Van Slyke and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
HappyCorp, the richest company in the world, has just unleashed its most evil plan yet: turning Mercury City into an entirely corporate-run metropolis. From the schools to the sidewalks, everything will be owned and run by HappyCorp, and every resident will become a HappyCorp employee. There will be no more minimum wage, no more public services, and no more unions. HappyCorp has already begun unleashing its Smile Drones to convert the city’s infrastructure, crush protests, and ensure every resident watches its Commercial Breaks. Players take on the role of the Strike Council to lead a city-wide rebellion of workers against HappyCorp’s take over, while also fighting for better livelihoods for all. Players will grow their ranks, mobilize their workers, and launch strikes around Mercury City. As the Strike Council scores victories for workers, they will gain the support of more allies, from the dockworkers to the teachers, and build new bases of support from the manufacturing district to the university. Players takes on one of eight unique characters, such as Valentina the Factory Worker and Candace the Firefighter, each who has their own stats and two unique combination of powers. On their turn, players will add four actions to their character boards in order to add new Strikers to the board, stop HappyCrop, and complete "STRIKE!" cards in their hands, such as "Take over the Bridge" and "Block HappyCorp Delivery Trucks." They will also play Ally Cards, which will give them more energy to defend themselves from HappyCorp and aid other players' efforts. At the end of each players' turn, however, they will have to draw a Commercial Break card - which will cause them to remove Strikers, lose resources, and add new drones to the board. Players win collectively if they score 15 points, thereby abolishing HappyCorp from Mercury City. HappyCorp wins if it reaches 15 points of its own, or if it gets 5 of its feared MegaDrones on the board. The core gameplay is centered around collaboration: figuring out how and when to best work together to stop HappyCorp and build your city-wide strike. Do you work towards completing the Striker cards in your own hand, or do you set up a teammate to make a big move on their turn? Do you want to disassemble that MegaDrone so another player can strike, or do you want to increase your own character’s energy? Either way, HappyCorp will be constantly deploying its drones and playing Commercial Breaks - so act quickly! Do you have what it takes to lead the worker rebellion to defeat HappyCorp? Or will you soon be an employee of HappyCity? —description from the designer
STRIKE!: The Game of Worker Rebellion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for STRIKE!: The Game of Worker Rebellion is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists STRIKE!: The Game of Worker Rebellion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
STRIKE!: The Game of Worker Rebellion has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
STRIKE!: The Game of Worker Rebellion belongs to these categories: Humor, Political, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of STRIKE!: The Game of Worker Rebellion are: Brian Van Slyke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists STRIKE!: The Game of Worker Rebellion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.