
- BGG rank
- BGG #2,125
- BGG rating
- 6.4
Labyrinth
- 2–4 players
- 20 min
- Complexity 1.4/5
- 1986

2019
Rules assistance for 3D Labyrinth
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
3D Labyrinth is a board game released in 2019 for 2–4 players, 20–30 minutes per game, and ages 7 and up. It was designed by Michael Feldkötter and its main mechanics are Point to Point Movement, Square Grid, and Modular Board.
3D Labyrinth features gameplay familiar from the decades-old Labyrinth board game. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to their home space wins! What's new with 3D Labyrinth is that the game board has a 3D element, with players needing to go up and down levels as they travel through the maze, but a player can't jump more than one level at a time, so sometimes you'll be blocked from a treasure not due to a wall, but due to it being at the wrong height — or maybe you're at the wrong height. Either way, you need to figure out how to manipulate the maze to get the two of you together. Note that 3D Labyrinth is not the same as Labyrinth, which doesn't have a height element in the gameplay and which is aimed at younger audiences.
3D Labyrinth supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 3D Labyrinth is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 3D Labyrinth for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
3D Labyrinth has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
3D Labyrinth belongs to these categories: Children's Game, Puzzle, and Maze. Its main mechanics are Point to Point Movement, Square Grid, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 3D Labyrinth are: Michael Feldkötter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 3D Labyrinth as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.