4 CYTE (Foresight)
BGG rank
BGG #24,684
BGG rating
5.9

4 CYTE (Foresight)

1962

Rules assistance for 4 CYTE (Foresight)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 10+
  • Complexity 2.4/5

Rules assistant for 4 CYTE (Foresight)

What would you like to know?

Answers come from the official rulebook, with the page to check.

4 CYTE (Foresight) is a board game released in 1962 for 1–2 players, 30 minutes per game, and ages 10 and up. Its main mechanics are Tile Placement.

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About the game

Each player has an identical set of letters and a six-by-six grid. Players alternate calling letters and placing them on their respective grids. Each player may hold one letter as a stand by. When the grids are filled, the players score the six rows, six columns and two diagonals. When a player has spelled a word that is at least three letters long that player receives points for that scoring line. Longer words are worth more points. The player with the most points wins. In the solitaire version, a player selects thirty six letters and moves them around at will to score a personal best.

Categories

Publishers

  • John Sands Pty Ltd
  • Milton Bradley
  • Otto Maier Verlag
  • The Gelles-Widmer Division: McGraw-Hill Book Company, Inc.
  • Twentieth Century Games Limited

Questions and answers

4 CYTE (Foresight) supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.