
- BGG rank
- BGG #29,885
- BGG rating
- 4.4
Diablo
- 2 players
- 20–60 min
- 2022

2025
Rules assistance for 420
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
420 is a board game released in 2025 for 2 players and ages 5 and up. It was designed by Mark Steere and its main mechanics are Hand Management, Race, and Dice Rolling.
In 420, players sit across from each other at an initially cleared table. The two players, Red and Blue, take turns maintaining a "hand" of four dice of their own color. Starting with Red, players begin by rolling all four of their own dice, forming their hand. On each of your subsequent turns, you must reroll 1, 2, 3, or 4 of the dice in your hand, and add them back into your hand. Each die is rolled at most once per turn. The goal is for the dice in your hand to total exactly 20. No more, no less. For example, (6, 5, 5, 4) is a winning hand. It's possible to win the game on your first turn, with a probability of 2.7% - about 1 in 37 plays. Reroll restrictions 4 dice: You can always reroll 4 dice. 3 dice: You can only reroll 3 dice if the remaining die has a value of at least 5. 2 dice: You can only reroll 2 dice if the remaining 2 dice sum to at least 10. 1 die: You can only reroll 1 die if the remaining 3 dice sum to at least 15. Additionally, if your hand sums to 21 or higher, on your next turn you must reroll all four of your dice (reset). Multiplayer 420 420 can actually accommodate any number of players. Randomly choose Player 1. Succeeding turns proceed clockwise. In successive rounds, the new Player 1 is to the left of the previous Player 1. The round winners drop out, one by one, and the last remaining player buys the drinks. Design notes I wanted to invent a simple dice game. No score sheet. No poker chips. Just dice. And then simple rules. No combinations to memorize. No bids, no bluffs... No showdowns or tiebreakers. —description from the designer
420 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists 420 for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
420 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
420 belongs to these categories: Dice. Its main mechanics are Hand Management, Race, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 420 are: Mark Steere. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 420 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.