
- BGG rank
- BGG #19,245
- BGG rating
- 6.9
50 Clues: Down in the Depths
- 1–5 players
- 90 min
- Complexity 1.8/5
- 2023

2023
Rules assistance for 50 Clues: No Sign of Life
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
50 Clues: No Sign of Life is a board game released in 2023 for 1–5 players, 90 minutes per game, and ages 16 and up. It was designed by Jeppe Norsker and Jakob Troensegaard Bang and its main mechanics are Storytelling, Cooperative Game, and Solo / Solitaire Game.
No Sign of Life is the first episode of the story-driven escape game trilogy, Sunshine Island. With trembling hands and tears in your eyes, you open the sealed cardboard box. ”Day 8,” as your sister called it. ”If you don’t hear from me every week, then I’m in trouble.” She never revealed what her mission was, but she’s a researcher specializing in biological warfare agents for the Armed Forces and the fear in her eyes was unmistakable. This time there was something out of the ordinary. What has happened and how can you help her? Go on a rescue mission in the role of Sigrid. 50 Clues is an award-winning immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises. —description from the publisher
50 Clues: No Sign of Life supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 50 Clues: No Sign of Life is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 50 Clues: No Sign of Life for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
50 Clues: No Sign of Life has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
50 Clues: No Sign of Life belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Storytelling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 50 Clues: No Sign of Life are: Jeppe Norsker and Jakob Troensegaard Bang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 50 Clues: No Sign of Life as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.