
- BGG rank
- BGG #971
- BGG rating
- 7.6
Earth Reborn
- 2–4 players
- 180 min
- Complexity 3.9/5
- 2010

Rules assistance for 6: Siege – ZERO
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
6: Siege – ZERO is an expansion for 6: Siege – The Board Game released in 2024 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Carlos G.Q. and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
Mini Expansion that came with the Kickstarter version of 6: Siege - The Boardgame. Bonus Operator. Components: operator profile and miniature for the alternative version of Zero (and his base ring) 1 Named Entryway Overwatch token 2 Special Gadget standees (Argus Cameras) 1 sheet of self-adhesive labels 1 Leaflet
6: Siege – ZERO supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 6: Siege – ZERO is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 6: Siege – ZERO for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
6: Siege – ZERO belongs to these categories: Video Game Theme, Miniatures, and Modern Warfare. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 6: Siege – ZERO are: Carlos G.Q.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 6: Siege – ZERO as an expansion for 6: Siege – The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 6: Siege – The Board Game to use it. Check that your edition of 6: Siege – The Board Game is compatible, as some expansions were revised between editions.