A Call to Arms: Rules Supplement 2
BGG rating
6.0

Expansion for A Call to Arms: Babylon 5 Space Combat

A Call to Arms: Rules Supplement 2

2005

Rules assistance for A Call to Arms: Rules Supplement 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min
  • 12+

Rules assistant for A Call to Arms: Rules Supplement 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Call to Arms: Rules Supplement 2 is an expansion for A Call to Arms: Babylon 5 Space Combat released in 2005 for 2–8 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Simulation.

Similar games

About the game

The A Call to Arms Rules Supplement series brings you an array of new rules, information, articles and ships. It is an invaluable resource for any A Call to Arms player and will change the way you play your games! Within Supplement 2 you will find wide variety of new articles designed to expand and develop the way you play A Call to Arms. Whether it is new rules for incorporating fleet carriers and beacon locks, stats for the Narn Gorith fighter, rules for using Captain John Sheridan in your games, or an in-depth study of the Earth Alliance Nova dreadnought, you will find something to get your teeth into. With a special scenario depicting Babylon 5 seceding from Earth, Supplement 2 is packed with great additions for A Call to Arms!

Mechanics

Publishers

  • Mongoose Publishing

Questions and answers

A Call to Arms: Rules Supplement 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.