
- BGG rank
- BGG #206
- BGG rating
- 7.6
Star Wars: X-Wing Miniatures Game
- 2 players
- 30–45 min
- Complexity 2.5/5
- 2012

Rules assistance for A Call to Arms: Rules Supplement 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Call to Arms: Rules Supplement 2 is an expansion for A Call to Arms: Babylon 5 Space Combat released in 2005 for 2–8 players, 120 minutes per game, and ages 12 and up. Its main mechanics are Simulation.
The A Call to Arms Rules Supplement series brings you an array of new rules, information, articles and ships. It is an invaluable resource for any A Call to Arms player and will change the way you play your games! Within Supplement 2 you will find wide variety of new articles designed to expand and develop the way you play A Call to Arms. Whether it is new rules for incorporating fleet carriers and beacon locks, stats for the Narn Gorith fighter, rules for using Captain John Sheridan in your games, or an in-depth study of the Earth Alliance Nova dreadnought, you will find something to get your teeth into. With a special scenario depicting Babylon 5 seceding from Earth, Supplement 2 is packed with great additions for A Call to Arms!
A Call to Arms: Rules Supplement 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Call to Arms: Rules Supplement 2 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Call to Arms: Rules Supplement 2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Call to Arms: Rules Supplement 2 belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists A Call to Arms: Rules Supplement 2 as an expansion for A Call to Arms: Babylon 5 Space Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Call to Arms: Babylon 5 Space Combat to use it. Check that your edition of A Call to Arms: Babylon 5 Space Combat is compatible, as some expansions were revised between editions.