
A Call to Arms: Star Fleet – Reinforcements One
- 2–6 players
- 2021

Rules assistance for A Call to Arms Star Fleet: Book Two
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Call to Arms Star Fleet: Book Two is an expansion for A Call to Arms: Star Fleet released in 2019 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Tony L. Thomas and Steve Cole and its main mechanics are Dice Rolling.
A Call to Arms: Star Fleet, Book 2 is the first expansion for the joint venture using Mongoose Publishing’s “A Call to Arms” miniatures system and ADB’s “Star Fleet Universe”. Set in Amarillo Design Bureau’s Star Fleet Universe, A Call to Arms Star Fleet allows you to command not just a single starship, but an entire squadron of starships. The General War is raging across the Alpha Octant and empire after empire after empire is getting drawn into the conflict. The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Gorn Confederacy, the Kzinti Hegemony have been battling it out for supremacy. Now the Thoian Holdfast, the Seltorian Tribunal, and even the Orion Pirates have joined the fray. From small skirmishes to massive fleet engagements, A Call to Arms Star Fleet puts you in the Captain’s chair for these exciting battles. ACTASF Book Two includes: • Full fleet lists for the Tholian Holdfast, the Seltorian Tribunal, and the Pirates of Orion. • Additional units for the Federation, Klingon, Romulan, Gorn, and Kzinti fleets. • Battleships, Scouts, and Commando Ships for all fleet lists. • New rules for Tholian Webs, Seltorian weapons, boarding parties combat, capturing ships, and advanced rules for scouts including electronic warfare. • A new terrain hazard – The WYN Radiation Zone • Over 150 detailed ship rosters • Twenty new scenarios, including 4 versus monsters (The Planet Killer, the Juggernaut, the Morey Eel, and the Sun Snake) Please note that you must have Book 1.2 to play this game. Book 2 is an expansion. —description from the publisher
A Call to Arms Star Fleet: Book Two supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Call to Arms Star Fleet: Book Two is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Call to Arms Star Fleet: Book Two for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Call to Arms Star Fleet: Book Two has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Call to Arms Star Fleet: Book Two belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Call to Arms Star Fleet: Book Two are: Tony L. Thomas and Steve Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Call to Arms Star Fleet: Book Two as an expansion for A Call to Arms: Star Fleet. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Call to Arms: Star Fleet to use it. Check that your edition of A Call to Arms: Star Fleet is compatible, as some expansions were revised between editions.