A Call to Arms Star Fleet: Book Two
BGG rating
9.0

Expansion for A Call to Arms: Star Fleet

A Call to Arms Star Fleet: Book Two

2019

Rules assistance for A Call to Arms Star Fleet: Book Two

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for A Call to Arms Star Fleet: Book Two

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Call to Arms Star Fleet: Book Two is an expansion for A Call to Arms: Star Fleet released in 2019 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Tony L. Thomas and Steve Cole and its main mechanics are Dice Rolling.

Expansions

Similar games

About the game

A Call to Arms: Star Fleet, Book 2 is the first expansion for the joint venture using Mongoose Publishing’s “A Call to Arms” miniatures system and ADB’s “Star Fleet Universe”. Set in Amarillo Design Bureau’s Star Fleet Universe, A Call to Arms Star Fleet allows you to command not just a single starship, but an entire squadron of starships. The General War is raging across the Alpha Octant and empire after empire after empire is getting drawn into the conflict. The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Gorn Confederacy, the Kzinti Hegemony have been battling it out for supremacy. Now the Thoian Holdfast, the Seltorian Tribunal, and even the Orion Pirates have joined the fray. From small skirmishes to massive fleet engagements, A Call to Arms Star Fleet puts you in the Captain’s chair for these exciting battles. ACTASF Book Two includes: • Full fleet lists for the Tholian Holdfast, the Seltorian Tribunal, and the Pirates of Orion. • Additional units for the Federation, Klingon, Romulan, Gorn, and Kzinti fleets. • Battleships, Scouts, and Commando Ships for all fleet lists. • New rules for Tholian Webs, Seltorian weapons, boarding parties combat, capturing ships, and advanced rules for scouts including electronic warfare. • A new terrain hazard – The WYN Radiation Zone • Over 150 detailed ship rosters • Twenty new scenarios, including 4 versus monsters (The Planet Killer, the Juggernaut, the Morey Eel, and the Sun Snake) Please note that you must have Book 1.2 to play this game. Book 2 is an expansion. —description from the publisher

Mechanics

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

A Call to Arms Star Fleet: Book Two supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.