
- BGG rank
- BGG #1,700
- BGG rating
- 7.6
Schadenfreude
- 3–5 players
- 15–20 min
- Complexity 1.8/5
- 2020

Rules assistance for A Conclave of Wyrms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Conclave of Wyrms is a board game released in 2010 for 3–6 players, 60 minutes per game, and ages 10 and up. It was designed by Daniel Blodgett and its main mechanics are Set Collection and Trick-taking.
A trick-taking game with a dragon theme. You try to make sets of similarly-aged dragons or numerical runs of dragons. Lairs, Treasures, and Knights add special twists to the trick-taking. Publisher Blurb: Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green, and purple; and one all powerful prismatic Queen, the mother of all races. Each of the draconic races is subdivided into three basic age groups: drakes being the youngest, dragons being middle age, and wyrms being the oldest of all. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness. Of all dragonkind, they alone are willing to risk all to potentially increase their hoard size. This often leads to their downfall. The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values.
A Conclave of Wyrms supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Conclave of Wyrms is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Conclave of Wyrms for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Conclave of Wyrms has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Conclave of Wyrms belongs to these categories: Card Game. Its main mechanics are Set Collection and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Conclave of Wyrms are: Daniel Blodgett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Conclave of Wyrms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.