
Tricky Time Crisis: Call of Heroes
- 2–5 players
- 30–60 min
- 2026

2023
Rules assistance for Tricky Time Crisis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Tricky Time Crisis is a board game released in 2023 for 2–5 players, 25–45 minutes per game, and ages 9 and up. It was designed by Jon Barron and its main mechanics are Set Collection and Trick-taking.
Tricky Time Crisis is a trick-taking game for 3-5 players with a Superhero and Time theme. It is a can't follow trick-taking game, where each player must play a different suit to the trick. If more than one card of the same suit would be played to a trick, two copies of the same person are in the same timeline and a paradox occurs with the hand ending early. In this game a time-jumping super villain named Dr. Tricky-Time is trying to destroy the timeline and it’s up to a group of heroes named Kid Cuckoo (the rookie), Double Take and Double Time (a pair of twins with the powers to double the speed of time or slow it by half), Doc Tock (a scientist in the body of a dog or perhaps just a dog that became a scientist), and the Daylight Saver (leader of the team) to try and stop him. —description from the designer
Tricky Time Crisis supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tricky Time Crisis is 25–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tricky Time Crisis for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tricky Time Crisis has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tricky Time Crisis belongs to these categories: Card Game. Its main mechanics are Set Collection and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tricky Time Crisis are: Jon Barron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tricky Time Crisis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.