
- BGG rank
- BGG #20,823
- BGG rating
- 6.9
The Catholic Card Game
- 4–10 players
- 30 min
- Complexity 1.2/5
- 2018

Expansion for A Game For Good Christians
2014
Rules assistance for A Game for Good Christians: Why We Can't Have Nice Things
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Game for Good Christians: Why We Can't Have Nice Things is an expansion for A Game For Good Christians released in 2014 45 minutes per game and ages 16 and up. Its main mechanics are Hand Management and Simultaneous Action Selection.
The Why We Can’t Have Nice Things Expansion Deck includes such biblical gems as: Your father being your grandfather and uncle (Genesis 19:30-38) Being liable for morons falling off your roof (Deuteronomy 22:8) Loving God while not being a dick to everyone else (The whole sum of the Law, the Prophets, and the Gospel)
The listed playing time for A Game for Good Christians: Why We Can't Have Nice Things is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Game for Good Christians: Why We Can't Have Nice Things for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Game for Good Christians: Why We Can't Have Nice Things belongs to these categories: Card Game, Humor, and Mature / Adult. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists A Game for Good Christians: Why We Can't Have Nice Things as an expansion for A Game For Good Christians. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Game For Good Christians to use it. Check that your edition of A Game For Good Christians is compatible, as some expansions were revised between editions.