A Game for Good Christians: Why We Can't Have Nice Things
BGG rating
6.4

Expansion for A Game For Good Christians

A Game for Good Christians: Why We Can't Have Nice Things

2014

Rules assistance for A Game for Good Christians: Why We Can't Have Nice Things

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 45 min
  • 16+

Rules assistant for A Game for Good Christians: Why We Can't Have Nice Things

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Game for Good Christians: Why We Can't Have Nice Things is an expansion for A Game For Good Christians released in 2014 45 minutes per game and ages 16 and up. Its main mechanics are Hand Management and Simultaneous Action Selection.

Similar games

About the game

The Why We Can’t Have Nice Things Expansion Deck includes such biblical gems as: Your father being your grandfather and uncle (Genesis 19:30-38) Being liable for morons falling off your roof (Deuteronomy 22:8) Loving God while not being a dick to everyone else (The whole sum of the Law, the Prophets, and the Gospel)

Questions and answers

The listed playing time for A Game for Good Christians: Why We Can't Have Nice Things is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.