
- BGG rank
- BGG #818
- BGG rating
- 7.5
A Game of Thrones: The Card Game (Second Edition)
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2015

Expansion for A Game of Thrones: The Card Game
2009
Rules assistance for A Game of Thrones: The Card Game – Kings of the Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Game of Thrones: The Card Game – Kings of the Sea is an expansion for A Game of Thrones: The Card Game released in 2009 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Eric M. Lang, Christian T. Petersen, and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.
From Fantasy Flight Games: we have developed an expansion to the AGoT LCG Core Set, and we’re calling it the: Kings of the Sea. Kings of the Sea was developed with three major goals in mind: The first of these goals was to bring House Greyjoy back into the LCG environment. From this perspective, the expansion consists of a Greyjoy deck that is similar to the out-of-the-box decks that you’ll find in the AGoT Core set. With a mixture of both new cards and old school Greyjoy reprints (some modified and updated for the LCG environment), House Greyjoy can once again stand proudly alongside (or, if you prefer, against) Houses Stark, Lannister, Baratheon, and Targaryen in the LCG environment. Secondly, I insisted on using the design of the Kings of the Sea expansion as an opportunity to address some of the context and synergy concerns noted earlier. In this product, you’ll find numerous King and Queen characters, some new Kingdom locations, and a spattering of Military Battle, Intrigue Gambit, and Power Struggle plot cards. Additional use for crested characters is also prevalent (particularly Holy and War), and a major black hole in the AGoT LCG metagame, a realistic check on powerful locations, has been confronted. Third (and not unrelated to the context and synergy discussion), we wanted this expansion to have something for everyone, even if they’re not at all interested in House Greyjoy. Thus, each House gets at least 1 King or Queen, and the plot deck (with the exception of an important House Greyjoy only plot reprint) along with many of the neutral cards were selected as cards that could potentially be useful building blocks in the widest possible array of decks. So even a die-hard Lannister player (there aren’t really any of those out there, are there?) should be able to find something of use in this set.
A Game of Thrones: The Card Game – Kings of the Sea supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Game of Thrones: The Card Game – Kings of the Sea is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Game of Thrones: The Card Game – Kings of the Sea for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Game of Thrones: The Card Game – Kings of the Sea has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Game of Thrones: The Card Game – Kings of the Sea belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Game of Thrones: The Card Game – Kings of the Sea are: Eric M. Lang, Christian T. Petersen, and Nate French. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Game of Thrones: The Card Game – Kings of the Sea as an expansion for A Game of Thrones: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Game of Thrones: The Card Game to use it. Check that your edition of A Game of Thrones: The Card Game is compatible, as some expansions were revised between editions.