
- BGG rank
- BGG #1,634
- BGG rating
- 6.8
A Game of Thrones: The Card Game
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2008

Expansion for A Game of Thrones: The Card Game (Second Edition)
2016
Rules assistance for A Game of Thrones: The Card Game (Second Edition) – No Middle Ground
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Game of Thrones: The Card Game (Second Edition) – No Middle Ground is an expansion for A Game of Thrones: The Card Game (Second Edition) released in 2016 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Eric M. Lang and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.
From the publisher: “You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.” –George R.R. Martin, A Game of Thrones In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day. Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.
A Game of Thrones: The Card Game (Second Edition) – No Middle Ground supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Game of Thrones: The Card Game (Second Edition) – No Middle Ground is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Game of Thrones: The Card Game (Second Edition) – No Middle Ground for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Game of Thrones: The Card Game (Second Edition) – No Middle Ground has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Game of Thrones: The Card Game (Second Edition) – No Middle Ground belongs to these categories: Card Game, Fantasy, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Game of Thrones: The Card Game (Second Edition) – No Middle Ground are: Eric M. Lang and Nate French. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Game of Thrones: The Card Game (Second Edition) – No Middle Ground as an expansion for A Game of Thrones: The Card Game (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Game of Thrones: The Card Game (Second Edition) to use it. Check that your edition of A Game of Thrones: The Card Game (Second Edition) is compatible, as some expansions were revised between editions.