
- BGG rank
- BGG #4,786
- BGG rating
- 8.5
Five Parsecs From Home: Solo Adventure Wargaming
- 1–2 players
- 90 min
- Complexity 2.9/5
- 2021

Rules assistance for A War in the Heavens: Campaign 2 – Dropping In
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A War in the Heavens: Campaign 2 – Dropping In is an expansion for Gruntz 15mm Sci-Fi released in 2015 for 2–4 players, 90 minutes per game, and ages 10 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters for this sector of the galaxy. Other than the extensive mining and refining facilities and the planet has considerable infrastructure which can be valuable if we can eventually colonize this world with our own people. The system is full of resources and even possesses some ancient starship wreckage we might be able to reverse engineer and who knows what we might learn from that technology. The Admiral has declared this to be a critical system which must be taken before we move deeper into the sector. There are no native lifeforms other than plants and the atmosphere has a higher than normal CO2 level making it barely warm enough for life but requires anyone on the surface to wear a re-breather or sealed suit. Dense cloud cover and rough terrain make it difficult to recon the area from orbit. Small recon teams from the 15th MEU (SOC) will have to drop in and take a look. We have some captured shuttles from the Qetesh Gate operation which could be used to smuggle recon teams into place. Once we have a better picture of the situation on the ground and the extent of their defenses we can send in the Legions. Dropping In is the 2nd in a series of campaigns to liberate the Hevan Sector from the oppressive and genocidal rule of the Synod of Worlds. It provides 4 scenarios detailing the initial invasion of the Pathu Bahli system. It is compatible with Gruntz 15mm. —description from the publisher
A War in the Heavens: Campaign 2 – Dropping In supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A War in the Heavens: Campaign 2 – Dropping In is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A War in the Heavens: Campaign 2 – Dropping In for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A War in the Heavens: Campaign 2 – Dropping In belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A War in the Heavens: Campaign 2 – Dropping In are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A War in the Heavens: Campaign 2 – Dropping In as an expansion for Gruntz 15mm Sci-Fi. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gruntz 15mm Sci-Fi to use it. Check that your edition of Gruntz 15mm Sci-Fi is compatible, as some expansions were revised between editions.