
- BGG rank
- BGG #3,492
- BGG rating
- 7.1
Turncoats
- 2–5 players
- 15–45 min
- Complexity 2.0/5
- 2021

Rules assistance for A War of Whispers: Conquests & Treasures
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A War of Whispers: Conquests & Treasures is an expansion for A War of Whispers released in 2020 for 2–4 players and 30–60 minutes per game. It was designed by Jeremy Stoltzfus and its main mechanics are Area Majority / Influence, Betting and Bluffing, and Hidden Victory Points.
Includes 10 Conquest cards and 10 Treasure cards that add more variables to the game. The Treasure Cards act as wild cards to allow for more card combos during play. The Conquest Cards represent unique events that take place and are acted upon immediately once drawn.
A War of Whispers: Conquests & Treasures supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A War of Whispers: Conquests & Treasures is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
A War of Whispers: Conquests & Treasures has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A War of Whispers: Conquests & Treasures belongs to these categories: Medieval, Political, and Spies / Secret Agents. Its main mechanics are Area Majority / Influence, Betting and Bluffing, and Hidden Victory Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A War of Whispers: Conquests & Treasures are: Jeremy Stoltzfus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A War of Whispers: Conquests & Treasures as an expansion for A War of Whispers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A War of Whispers to use it. Check that your edition of A War of Whispers is compatible, as some expansions were revised between editions.