A War of Whispers
BGG rank
BGG #922
BGG rating
7.3

A War of Whispers

2019

Rules assistance for A War of Whispers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 14+
  • Complexity 2.6/5

For 2 players

Rules assistant for A War of Whispers

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Answers come from the official rulebook, with the page to check.

A War of Whispers is a board game released in 2019 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Jeremy Stoltzfus and its main mechanics are Take That, Area Majority / Influence, and Betting and Bluffing.

Expansions

Similar games

About the game

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

Publishers

  • Hobby World
  • asmodee
  • Galakta
  • Matagot
  • Starling Games (II)
  • Tycoon Games
  • Corax Games
  • Jianjie Star Games

Questions and answers

A War of Whispers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.