A Week In Hell: The Battle of Hue
BGG rank
BGG #10,183
BGG rating
7.1

A Week In Hell: The Battle of Hue

2010

Rules assistance for A Week In Hell: The Battle of Hue

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 240 min
  • 12+
  • Complexity 2.4/5

Rules assistant for A Week In Hell: The Battle of Hue

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Week In Hell: The Battle of Hue is a board game released in 2010 for 1 player, 240 minutes per game, and ages 12 and up. It was designed by Laurent Guenette and its main mechanics are Area Movement, Area Majority / Influence, and Secret Unit Deployment.

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About the game

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

Questions and answers

A Week In Hell: The Battle of Hue supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.