
- BGG rank
- BGG #4,819
- BGG rating
- 7.2
Weirdwood Manor
- 1–5 players
- 90–120 min
- Complexity 3.4/5
- 2024

Rules assistance for Aberration: Arcanists & Abominations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Aberration: Arcanists & Abominations is an expansion for Aberration released in 2027 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Peter Lee and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Spellcasters and Honk of Doom were two of Aberration's original expansions. Now they're one! Unleash arcana with one of four new spell-slinging classes, the Inquisitor, Arcanist, Spellsword, and Vindicator, each wielding the esoteric might and a host of all-new spell cards to help defend the village! Meanwhile, heroes Ithral and Lyra offer new abilities tied to their eldritch heritages. The Eldritch Gnoll and Giant Gasdra return alongside their hordes, ready to crush anything in their path. 8 monster miniatures include mutating Gnolls and a flock of Gasdras redefine terror and give new reasons to keep the fires lit! —description from the publisher
Aberration: Arcanists & Abominations supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aberration: Arcanists & Abominations is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aberration: Arcanists & Abominations for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aberration: Arcanists & Abominations belongs to these categories: Fantasy, Dice, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aberration: Arcanists & Abominations are: Peter Lee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aberration: Arcanists & Abominations as an expansion for Aberration. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Aberration to use it. Check that your edition of Aberration is compatible, as some expansions were revised between editions.