Ace of Aces: Flying Machines
BGG rank
BGG #7,307
BGG rating
7.0

Ace of Aces: Flying Machines

1983

Rules assistance for Ace of Aces: Flying Machines

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 12+
  • Complexity 1.7/5

For 2 players

Rules assistant for Ace of Aces: Flying Machines

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ace of Aces: Flying Machines is a board game released in 1983 for 2 players, 20 minutes per game, and ages 12 and up. It was designed by Alfred Leonardi and its main mechanics are Simultaneous Action Selection and Simulation.

Similar games

About the game

The Flying Machines book set pits a Fokker EIII Eindecker against an Airco DH2 "pusher" plane (meaning that the propeller was at the back of the aircraft.) Because of the pusher configuration, the DH2 has a flexible forward firing gun - a novel addition to the Ace of Aces system. The game also provides statistics for other early-war German aircraft and Allied pusher aircraft which may be played using this set. Flying Machines includes a different variety of maneuvers than was used in the Powerhouse and Handy Rotary books. This makes for interesting match-ups between the sets.

Publishers

  • Flying Buffalo, Inc. (FBI)
  • Chessex
  • Mr. B Games
  • Nova Game Designs

Questions and answers

Ace of Aces: Flying Machines supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.