
- BGG rank
- BGG #10,899
- BGG rating
- 7.9
Dogs With Jobs
- 2–5 players
- 15–30 min
- Complexity 2.0/5
- 2025

2013
Rules assistance for Actionworks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Actionworks is a board game released in 2013 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Joseph Fatula and its main mechanics are Variable Player Powers, Hand Management, and Take That.
A fast-paced Industrial-Revolution-themed card game. Cards represent different kinds of actions in a factory. Players try to collect cards of their action type while using cards to change the pool of available cards. When it's your turn, you can play cards from your hand to modify the state of the factory in many ways: moving cards onto the factory floor, tossing cards into the scrap heap, "borrowing" cards from your opponents, etc. When you have cards you want to keep, you can ship them to your customers. At the end of the game, your score is based on the value of the cards that you've shipped.
Actionworks supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Actionworks is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Actionworks for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Actionworks has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Actionworks belongs to these categories: Card Game and Industry / Manufacturing. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Actionworks are: Joseph Fatula. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Actionworks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.