Adder: Realtime Chase System
BGG rank
BGG #26,116
BGG rating
5.8

Adder: Realtime Chase System

2021

Rules assistance for Adder: Realtime Chase System

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 8+
  • Complexity 1.0/5

For 2 players

Rules assistant for Adder: Realtime Chase System

What would you like to know?

Answers come from the official rulebook, with the page to check.

Adder: Realtime Chase System is a board game released in 2021 for 2–4 players, 15 minutes per game, and ages 8 and up. It was designed by Marty Cobb and its main mechanics are Real-Time.

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About the game

The Vurdes Aerial Combat Institute has emerged as the premier pilot training facility in the galaxy. In order to gain admission, you've passed written tests and aced your interviews, but one final hurdle lies in your path: Adder. Can you best your rivals in this game designed to test your wits and reflexes? In this real-time game, 2-4 players chase each other by quickly placing cards on the table in order to move their ship and land it on the opponent's one. Real time games exist in an unique realm with board games. This one will remind you a bit of Snake, except there are no apples to eat in order to grow longer. What you are trying to do is cover the front or the back of the opponents’ snake, moving your back-most card to the front time and again until you win or you lose. The target is determined by a coin flip, and if you land on the coin or collide into the wrong part of a snake, you lose. This is sure to be a chaotic sort of fun that comes with very few cards and only a single coin as a component (well, apart from the table…) This is a reimplementation of 2018 9-card game Adder: Realtime Chase System, with more cards (18) that gets the game to 4 players and some new rules. Released in the February 2021 Board Game of the Month Club $20+ package.

Questions and answers

Adder: Realtime Chase System supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.