
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Advanced Heroquest: Terror in the Dark
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Advanced Heroquest: Terror in the Dark is an expansion for Advanced Heroquest released in 1991 for 2–5 players, 120 minutes per game, and ages 10 and up. It was designed by Graeme Davis and Carl Sargent and its main mechanics are Variable Player Powers, Role Playing, and Modular Board.
The first (and only) boxed expansion for Advanced Heroquest. Adds new monsters, henchmen, spells, and treasures to the Advanced Heroquest game. Also includes a huge five-part adventure against the Lichemaster (the villain from the original HeroQuest game).
Advanced Heroquest: Terror in the Dark supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Advanced Heroquest: Terror in the Dark is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Advanced Heroquest: Terror in the Dark for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Advanced Heroquest: Terror in the Dark has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Advanced Heroquest: Terror in the Dark belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Advanced Heroquest: Terror in the Dark are: Graeme Davis and Carl Sargent. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Advanced Heroquest: Terror in the Dark as an expansion for Advanced Heroquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Heroquest to use it. Check that your edition of Advanced Heroquest is compatible, as some expansions were revised between editions.