
- BGG rating
- 4.5
Sweeping the Doorstep
- 2 players
- Complexity 3.0/5
- 2013

2005
Rules assistance for Advanced Squad Leader: Starter Kit #2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Advanced Squad Leader: Starter Kit #2 is a board game released in 2005 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ken Dunn and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
(from MMP website:) ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed! This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 2 8x22 Geomorphic Maps (w and x) for the ASL System 1 full Countersheet of 1/2" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations 2 dice Scenario List: S9 Ambitious Assault Avola, Sicily, 10 July 1943 S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940 S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943 S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944 S13 Priority Target Korinthos, Greece, 26 April 1941 S14 88s at Zon Zon, Holland, 17 September 1944 S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944 S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale: 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:)The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16). The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles.
Advanced Squad Leader: Starter Kit #2 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Advanced Squad Leader: Starter Kit #2 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Advanced Squad Leader: Starter Kit #2 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Advanced Squad Leader: Starter Kit #2 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Advanced Squad Leader: Starter Kit #2 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Advanced Squad Leader: Starter Kit #2 are: Ken Dunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Advanced Squad Leader: Starter Kit #2 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.