
- BGG rank
- BGG #2,037
- BGG rating
- 8.0
Advanced Squad Leader: Starter Kit #3
2007
Rules assistance for Advanced Squad Leader: Starter Kit #3
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 180 min
- 12+
- Complexity 3.9/5
For 2 players

Rules assistant for Advanced Squad Leader: Starter Kit #3
What would you like to know?
Answers come from the official rulebook, with the page to check.
Advanced Squad Leader: Starter Kit #3 is a board game released in 2007 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ken Dunn and its main mechanics are Dice Rolling and Hexagon Grid.
About the game
(from MMP website:) ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules! What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34. We know we'll get the inevitable question "Do I have to buy ASLSK#1 and/or ASLSK#2 to get ASLSK#3?" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#3 adds about 6 pages of rules to the base built by ASLSK#1 and ASLSK#2). A better question would be "Do I need ASLSK#2 if I buy ASLSK#3?". The short answer is a resounding no! You can dive right in with ASLSK#3. But if you do, and you like the game, ASLSK#1 and ASLSK#2 both add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 3 8x22 Geomorphic Maps (t, u, and v) for the ASL System 1 full Countersheet of 1/2" counters 1 full Countersheet of 1/2" and 5/8" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations 1 12-page vehicle and ordnance notes booklet 2 dice Scenario List: S20 Joseph 351 Pointe de Corsen, France, 28 August 1944 S21 Clash at Borisovka Borisovka, Russia, 14 March 1943 S22 Another Summer's Day Niscemi, Sicily, 10 July 1943 S23 Monty's Gamble Oosterbeek, Holland, 20 September 1944 S24 Sherman Marches West Krupki, Byelorussia, 28 June 1944 S25 Early Battles Kaunas, Lithuania, 26 June 1941 S26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944 S27 Stand For New Zealand Galatas, Crete 25 May 1941 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:) The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War II wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v).
Categories
Mechanics
Designers
Publishers
- Multi-Man Publishing
Questions and answers
Advanced Squad Leader: Starter Kit #3 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Advanced Squad Leader: Starter Kit #3 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Advanced Squad Leader: Starter Kit #3 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Advanced Squad Leader: Starter Kit #3 has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Advanced Squad Leader: Starter Kit #3 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Advanced Squad Leader: Starter Kit #3 are: Ken Dunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Advanced Squad Leader: Starter Kit #3 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.