Adventurer: Card Game – Portals Expansion
BGG rating
5.6

Expansion for Adventurer: Card Game

Adventurer: Card Game – Portals Expansion

2008

Rules assistance for Adventurer: Card Game – Portals Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 10 min

Rules assistant for Adventurer: Card Game – Portals Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Adventurer: Card Game – Portals Expansion is an expansion for Adventurer: Card Game released in 2008 for 1–4 players and 10 minutes per game. It was designed by K. R. Bourgoine.

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About the game

From the publisher's website: "The Portals Expansion adds a ton of new features that all the fans have been asking for in regards to player interaction. With Portals players can now trade, do battle, and even hire thieves to steal from one another. Portals also introduces Mystical Forces to the game, magical energies that can be a boon or a bane to all players. - Trade and do battle with your opponents - Hire thieves to pilfer treasure - Take advantage of magical random effect cards - Escape deadly new traps - Acquire powerful treasures -- the Scroll of Life Stealing and the Divine Statue await! - Portals also includes 1 new hero -- designed by a player like you!"

Questions and answers

Adventurer: Card Game – Portals Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.