
Affinity: Goodies 7/7 Special Plato
- 3–8 players
- 20 min
- 2018

2018
Rules assistance for Affinity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Affinity is a board game released in 2018 for 3–8 players, 20 minutes per game, and ages 8 and up. It was designed by Jean Philippe Sahut, Roméo Hennion, Clément Leclercq, and Davy Bernard and its main mechanics are Simultaneous Action Selection, Cooperative Game, and Voting.
Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant? Find out in this game full of emotions... In Affinity, all players get an emotion card, with one of the four "emotion spirits": Fun, Sad, Beautiful or Creepy. Each player also draws nine sentence cards: three starts, three middles, and three endings. With three cards, one of each type, they create a sentence trying to convey, as best they can, the emotion they received, then they give the sentence to the player on their left. The sentences are then read, and everyone other than the person who created each particular sentence can then discuss them, attempting to guess what the intended emotion was. If they guess the right emotion, move the complicity token forward; if not, move the Discord token forward. The game continues until Harmony or Discord reaches the end of the track.
Affinity supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Affinity is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Affinity for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Affinity belongs to these categories: Word Game and Party Game. Its main mechanics are Simultaneous Action Selection, Cooperative Game, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Affinity are: Jean Philippe Sahut, Roméo Hennion, Clément Leclercq, and Davy Bernard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Affinity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.