
- BGG rating
- 7.0
Alexander the Great in Italy
- 2 players
- Complexity 3.5/5
- 1995

Rules assistance for Africanus: SPQR Battle Module V
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Africanus: SPQR Battle Module V is an expansion for SPQR released in 1994 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Mark Herman and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Africanus recreates the two major battles fought in Spain by Rome's first great field commander, Publius Cornelius Scipio, later given the cognomen Africanus for his victory at Zama. Scipio is the first cog in the wheel that evolved the Roman army away from its highly linear velites-hastati-principes system to a more sectional and individual approach that would eventually become the cohort system of the age of Marius. His overseas victories and conquests also opened Rome's eyes to the possibilities of empire." Battles: Baecula - 208 BC Ilipa - 206 BC Expansion module for the Great Battles of History (GBoH) series game SPQR.
Africanus: SPQR Battle Module V supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Africanus: SPQR Battle Module V is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Africanus: SPQR Battle Module V for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Africanus: SPQR Battle Module V has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Africanus: SPQR Battle Module V belongs to these categories: Wargame, Ancient, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Africanus: SPQR Battle Module V are: Richard H. Berg and Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Africanus: SPQR Battle Module V as an expansion for SPQR. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SPQR to use it. Check that your edition of SPQR is compatible, as some expansions were revised between editions.