
- BGG rank
- BGG #7,482
- BGG rating
- 7.0
Eastern Front: A Panzer Grenadier Game
- 2 players
- 120 min
- Complexity 2.8/5
- 2005

Expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game
2019
Rules assistance for Afrika 1944: A Panzer Grenadier Expansion Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Afrika 1944: A Panzer Grenadier Expansion Book is an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game released in 2019 for 1–2 players and 60 minutes per game. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Shattered in the Battle of Alamein in late 1942, Germany's once-formidable Afrika Korps stumbled back from Egypt across Libya, to meet its end in Tunisia. Axis and Allied armies had surged back and forth across the Western Desert for just over two years, each time managing to recover from defeat and eventually stage a counter-offensive. ...could the stalemate have continued? And now we've answered with this 24-scenario supplement for the Panzer Grenadier series, complete with 130 playing pieces. Certainly each side had difficulty bringing sufficient force to bear, and both German and Italian leaders thought they could continue the war in the western desert after Alamein. Significant events would have to place in other theaters of war to allow the Italian Navy to maintain supply lines across the Mediterranean and prevent the United States from bringing its massive resources to bear. —description from the publisher
Afrika 1944: A Panzer Grenadier Expansion Book supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Afrika 1944: A Panzer Grenadier Expansion Book is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Afrika 1944: A Panzer Grenadier Expansion Book has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Afrika 1944: A Panzer Grenadier Expansion Book belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Afrika 1944: A Panzer Grenadier Expansion Book are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Afrika 1944: A Panzer Grenadier Expansion Book as an expansion for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game to use it. Check that your edition of An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game is compatible, as some expansions were revised between editions.