Panzer Grenadier: DAK '44
BGG rating
7.7

Expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game

Panzer Grenadier: DAK '44

2010

Rules assistance for Panzer Grenadier: DAK '44

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • Complexity 2.3/5

Rules assistant for Panzer Grenadier: DAK '44

What would you like to know?

Answers come from the official rulebook, with the page to check.

Panzer Grenadier: DAK '44 is an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game released in 2010 for 2 players and 60 minutes per game. It was designed by Doug McNair and its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight.

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About the game

DAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of the continuation of action in the western desert after Alamein. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included. There are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal. DAK '44 is sold BOTH as a .pdf download and as a printed booklet with actual playing pieces.

Questions and answers

Panzer Grenadier: DAK '44 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.