Afrika: 2nd Edition
BGG rank
BGG #4,926
BGG rating
7.5

Afrika: 2nd Edition

2006

Rules assistance for Afrika: 2nd Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–720 min
  • Complexity 2.7/5

For 1 player

Rules assistant for Afrika: 2nd Edition

What would you like to know?

Answers come from the official rulebook, with the page to check.

Afrika: 2nd Edition is a board game released in 2006 for 1–2 players and 120–720 minutes per game. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels. Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Battalion to Division Game Inventory: One 22 x 34" map One 22 x 17" map One dual-side printed countersheet (280 1/2" counters) One 8-page v1.7 SCS rules booklet One 16-page 2nd edition Afrika II game rules booklet Players: 2 (suitable for solitaire play) Playing Time: 3+ hours Complexity: Low Solitaire Suitability: High

Questions and answers

Afrika: 2nd Edition supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.