
- BGG rank
- BGG #5,779
- BGG rating
- 7.9
Baltic Gap: Summer 1944
- 2 players
- 240 min
- Complexity 4.1/5
- 2009

2006
Rules assistance for Afrika: 2nd Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Afrika: 2nd Edition is a board game released in 2006 for 1–2 players and 120–720 minutes per game. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels. Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Battalion to Division Game Inventory: One 22 x 34" map One 22 x 17" map One dual-side printed countersheet (280 1/2" counters) One 8-page v1.7 SCS rules booklet One 16-page 2nd edition Afrika II game rules booklet Players: 2 (suitable for solitaire play) Playing Time: 3+ hours Complexity: Low Solitaire Suitability: High
Afrika: 2nd Edition supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Afrika: 2nd Edition is 120–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Afrika: 2nd Edition has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Afrika: 2nd Edition belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Afrika: 2nd Edition are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Afrika: 2nd Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.