
- BGG rank
- BGG #8,487
- BGG rating
- 7.5
Tank Chess
- 2 players
- 10–50 min
- Complexity 2.4/5
- 2016

Rules assistance for Age of Dogfights: 1920s
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Age of Dogfights: 1920s is an expansion for Age of Dogfights: WW1 released in 2021 for 1–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by Predrag Lazovic and Dragan Lazovic and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
This expansion includes 41 aircraft from the post war 1920s providing 82 aircraft tokens. The choice of planes is large and players can combine airplanes from the basic game (and other expansions) with airplanes from the '20s. There were no major wars between countries then, so players will have to decide which planes will adversaries and participate in battle on which side. Some of these aircraft were faster and had a higher ceiling, so extra levl 6 and level 7 altitude stands are included. In addition to describing the characteristics of the aircraft, the rulebook contains a couple of scenarios.
Age of Dogfights: 1920s supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Age of Dogfights: 1920s is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Age of Dogfights: 1920s for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Age of Dogfights: 1920s has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Age of Dogfights: 1920s belongs to these categories: Wargame, Expansion for Base-game, and Aviation / Flight. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Age of Dogfights: 1920s are: Predrag Lazovic and Dragan Lazovic. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Age of Dogfights: 1920s as an expansion for Age of Dogfights: WW1. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Age of Dogfights: WW1 to use it. Check that your edition of Age of Dogfights: WW1 is compatible, as some expansions were revised between editions.