
- BGG rank
- BGG #3,531
- BGG rating
- 7.4
Defenders of the Last Stand
- 1–5 players
- 120 min
- Complexity 3.0/5
- 2016

Rules assistance for Agents of SMERSH: Kickstarter Extras
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Agents of SMERSH: Kickstarter Extras is an expansion for Agents of SMERSH released in 2012 for 1–4 players, 90 minutes per game, and ages 13 and up. It was designed by Jason Maxwell and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
These promotional extras are compatible with the Agents of SMERSH game and were made available to people who supported the game's initial print run on Kickstater. They include the following components: 1 Henchman mat The Shadow 3 UN Character mats Zyler Dust Flanders Dread Tod 3 Character tokens 3 plastic standees 1 Poker chip 1 Custom Travel Die 18 White cubes 1 “The Director's Watchful Eye” Promo Card Instructions
Agents of SMERSH: Kickstarter Extras supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Agents of SMERSH: Kickstarter Extras is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agents of SMERSH: Kickstarter Extras for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agents of SMERSH: Kickstarter Extras has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agents of SMERSH: Kickstarter Extras belongs to these categories: Adventure and Spies / Secret Agents. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agents of SMERSH: Kickstarter Extras are: Jason Maxwell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agents of SMERSH: Kickstarter Extras as an expansion for Agents of SMERSH. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Agents of SMERSH to use it. Check that your edition of Agents of SMERSH is compatible, as some expansions were revised between editions.