
- BGG rank
- BGG #1,029
- BGG rating
- 7.0
Morels
- 2 players
- 30 min
- Complexity 1.7/5
- 2012

2016
Rules assistance for Agility
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Agility is a board game released in 2016 for 2 players, 30–45 minutes per game, and ages 10 and up. It was designed by Brent Povis and its main mechanics are Hand Management, Race, and Open Drafting.
The sky breaks blue and bright over a mouth-watering field of obstacles. You’ve adopted, loved, and trained your team of Agility Dogs to share in the joys of a day just like this. Their exuberance is catching as they prepare to breathtakingly weave the poles, sail over hurdles, blast through tunnels, round corners at top speed with fur a-tussle, and harness lightning while waiting for your cue on the trust-testing pause box. Your Husky's glacier blue eyes are clear and focused, your Golden Retriever mirrors the sun with radiant energy, and the feisty little Jack Russell pup is ready to run with the big dogs. Test your wit and instincts in this two-player game of vision and versatility! Agility applies a unique mechanic in which cards that supply resources also select actions. On your turn, you play a Training Card that provides one of two types of resources in varying quantities while also granting an action building off of what your opponent just played. This encourages clever planning and timing. Training you need may be at odds with the action you’d like, so weighing your options will be crucial. Resources may be used to adopt dogs or to clear obstacles on the three courses you've drafted from the six available each game. Courses can only be claimed once a dog is adopted, so there is a race within a race to snatch up Wonderdogs or Underdogs well suited to the available courses. Then it’s nip and tuck as the canine competitors bound over, under, and through to the finish lines!
Agility supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Agility is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agility for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agility has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agility belongs to these categories: Animals. Its main mechanics are Hand Management, Race, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agility are: Brent Povis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agility as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.