
- BGG rank
- BGG #25,626
- BGG rating
- 5.6
Demons: The Game of Evil Spirits
- 1–4 players
- 60–120 min
- Complexity 2.0/5
- 1979

1978
Rules assistance for Agincourt: The Triumph of Archery over Armor, 1415
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Agincourt: The Triumph of Archery over Armor, 1415 is a board game released in 1978 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked and then melee combat may occur. Combat results are calculated by percentile dice on a CRT. Losses are imposed by "line" of which units start with 2, 3, or 7. When a unit loses all its lines it is eliminated. Morale is tracked both for individual units and for each side as a whole.
Agincourt: The Triumph of Archery over Armor, 1415 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Agincourt: The Triumph of Archery over Armor, 1415 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agincourt: The Triumph of Archery over Armor, 1415 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agincourt: The Triumph of Archery over Armor, 1415 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agincourt: The Triumph of Archery over Armor, 1415 belongs to these categories: Wargame, Medieval, and Renaissance. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agincourt: The Triumph of Archery over Armor, 1415 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agincourt: The Triumph of Archery over Armor, 1415 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.