
- BGG rank
- BGG #62
- BGG rating
- 7.9
Caverna: The Cave Farmers
- 1–7 players
- 30–210 min
- Complexity 3.8/5
- 2013

2027
Rules assistance for Agricola: Dead Harvest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Agricola: Dead Harvest is a board game released in 2027 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Uwe Rosenberg and Tomasz Zawadzki and its main mechanics are Solo / Solitaire Game, Increase Value of Unchosen Resources, and Worker Placement.
You reload your rifle, eyes locked on the approaching horde. They’re close. Too close. Yesterday, you lost Tom, but there’s no time to mourn—only time to fight. Without the harvest, you won’t survive the winter. A broken radio crackles from the porch, playing "Heaven is a Place on Earth." Ironic. This feels like hell. The undead press forward, ready to trample the sprouting pumpkins. Not today, shamblers. Not today. Agricola: Dead Harvest reimagines Uwe Rosenberg’s iconic farming game in a thrilling post-apocalyptic world overrun by zombies. Farmers must defend their land from the unyielding pest while managing resources to endure. Strategic planning, intense survival mechanics, and relentless undead threats create a unique fusion of farming and horror, offering high replayability and a fresh challenge for both Agricola veterans and newcomers. Can you protect your farm, sustain your people, and survive the harvest? —description from the publisher
Agricola: Dead Harvest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Agricola: Dead Harvest is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agricola: Dead Harvest for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agricola: Dead Harvest belongs to these categories: Zombies and Farming. Its main mechanics are Solo / Solitaire Game, Increase Value of Unchosen Resources, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agricola: Dead Harvest are: Uwe Rosenberg and Tomasz Zawadzki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agricola: Dead Harvest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.