
- BGG rank
- BGG #1,752
- BGG rating
- 8.0
Ada's Dream
- 1–4 players
- 90–120 min
- Complexity 4.0/5
- 2025

2022
Rules assistance for Air Mail
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Air Mail is a board game released in 2022 for 2–5 players, 30–75 minutes per game, and ages 10 and up. It was designed by Toni López and its main mechanics are Network and Route Building, Pick-up and Deliver, and Action Points.
1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service. Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win. Get ready for Airmail to take off! The aim of Airmail is to make the most profit for your company. There are three main ways to earn revenue: Transporting packages between the different divisions of the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. Obviously, the greater the distance between the package’s origin and its destination, the greater the profit. Comply with the decrees of the Postal Service. Throughout the game they will be activated as common objectives for all players. Express Deliveries. At the end of the game, you will gain the benefits of the express deliveries that you have and successfully carry out. To achieve all of the above, you will have to plot and extend your own routes by connecting the different divisions, playing concession cards and asking for government subsidies. —description from the publisher
Air Mail supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Air Mail is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Air Mail for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Air Mail has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Air Mail belongs to these categories: Industry / Manufacturing, Transportation, and Aviation / Flight. Its main mechanics are Network and Route Building, Pick-up and Deliver, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Air Mail are: Toni López. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Air Mail as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.