Airborne In My Pocket: Hooah!
BGG rating
1.0

Expansion for Airborne in My Pocket

Airborne In My Pocket: Hooah!

2009

Rules assistance for Airborne In My Pocket: Hooah!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5 min
  • 10+

Rules assistant for Airborne In My Pocket: Hooah!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Airborne In My Pocket: Hooah! is an expansion for Airborne in My Pocket released in 2009 for 1–4 players, 5 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board.

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About the game

This expansion allows you to reach the Drop Zone by landing on the beach with the rest of the boys. It allows the players to play a mini-game, before the regular game, to simulate the beach landings. All players have a set of Events and place their figurine on the special "Beach" Location. They start when their feet touch the cold water, then they must decide when to advance to the bluffs and reach the (relative) safety of the Drop Zone. All this time, they will be exposed to enemy fire and shelling. Who said landing was going to be easy? Contains 10 “Beach Event” cards, 1 Special Operative (The Hero), and 1 big location (The Beach).

Questions and answers

Airborne In My Pocket: Hooah! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.