
- BGG rank
- BGG #27,371
- BGG rating
- 5.5
Teenage Mutant Ninja Turtles Game
- 2–4 players
- 60 min
- Complexity 1.2/5
- 2003

2008
Rules assistance for Aku Ankka
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Aku Ankka is a board game released in 2008 for 2–6 players, 30 minutes per game, and ages 7 and up. Its main mechanics are Action Points.
A trivia game developed in cooperation with the Finnish Donald Duck magazine. The questions have a heavy emphasis on stories by Carl Barks and Don Rosa. Each player starts from a different location in Duckburg and is given a personal route card. The route card lists four other places the player has to visit in the given order. The winner is the first player who manages to visit all his locations, and then snatch the Number One Dime from the other players and return it to the Money Bin. Every turn a player has an allowance of five action points. These can be used for moving, answering trivia questions, or using the spinner. Correct answers give you action cards, which are usually very beneficial. The spinner might give you more action points. Question categories Pictures (Red) - the questions in this category are about the picture on the other side of the question card. Donald & Co (Blue) - these are questions about the inhabitants of Duckburg, their likes and dislikes, hobbies, enemies and much more. Stories (Green) - these questions concern classic stories from the Donald Duck comic books. This and That (Yellow) - this category comprises of miscellaneous questions about the world of Donald Duck. Conducted in cooperation with the editorial of Donald Duck.
Aku Ankka supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aku Ankka is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aku Ankka for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aku Ankka has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aku Ankka belongs to these categories: Animals, Comic Book / Strip, and Children's Game. Its main mechanics are Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Aku Ankka as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.