Alésia, 52 Av. J.-C.: César contre Vercingétorix
BGG rank
BGG #20,115
BGG rating
6.7

Alésia, 52 Av. J.-C.: César contre Vercingétorix

1998

Rules assistance for Alésia, 52 Av. J.-C.: César contre Vercingétorix

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 90 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Alésia, 52 Av. J.-C.: César contre Vercingétorix

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alésia, 52 Av. J.-C.: César contre Vercingétorix is a board game released in 1998 for 2–3 players, 90 minutes per game, and ages 12 and up. It was designed by Frédéric Bey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Alésia, 52 Av. J.-C.: César contre Vercingétorix (Alesia, 52 BC: Caesar against Vercingetorix) covers the battle of Alesia, Caesar's siege of the Gauls in 52 BC. This Tactical level board-wargame can be played by two players (Romans and Gauls) or by three, where the third player represents the Gallic relief force. Turns represent ninety minutes of daylight or two hours of nighttime; units represent Gallic tribes or Roman legions (which can be split into cohorts so as to better cover the walls). This issue also includes army lists and counters for Champs de Bataille--appropriately, for Marian Romans and Gauls. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

Questions and answers

Alésia, 52 Av. J.-C.: César contre Vercingétorix supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.