
- BGG rank
- BGG #9,104
- BGG rating
- 7.2
Nights of Fire: Battle for Budapest
- 1–3 players
- 60–90 min
- Complexity 3.1/5
- 2019
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2000
Rules assistance for Algeria: The War of Independence 1954-1962
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Algeria: The War of Independence 1954-1962 is a board game released in 2000 for 2 players, 150 minutes per game, and ages 12 and up. It was designed by Brian Train and its main mechanics are Area Movement and Events.
"Algeria: The War of Independence 1954-1962" is a 2 players wargame simulating the conflict between the FLN Arab nationalist guerrillas and the French government from 1954 to 1962. During the game, the FLN player tries to erode the authority of the French colonial authorities and replace their governing structures with his own, to the point that Algeria makes the transition from being the 10th department of France to national independence. The 11 x 17" map is an abstracted representation of Algeria, divided into areas. The 280 counters represent small or large military or paramilitary formations including FLN fronts and cadres, Algerian paramilitary units, and French regular and elite units. Originally published by Microgame Design Group in 2000, republished in 2006 by Fiery Dragon Productions with improved graphics, more color and die-cut counters. Revised version published by OSS Games in 2016, featuring updated counters (140, backprinted, diecut) and a redrawn map, and revised streamlined rules with three scenarios (1954, 1958, 1960).
Algeria: The War of Independence 1954-1962 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Algeria: The War of Independence 1954-1962 is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Algeria: The War of Independence 1954-1962 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Algeria: The War of Independence 1954-1962 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Algeria: The War of Independence 1954-1962 belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Area Movement and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Algeria: The War of Independence 1954-1962 are: Brian Train. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Algeria: The War of Independence 1954-1962 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.