
- BGG rank
- BGG #162
- BGG rating
- 7.5
Codenames
- 2–8 players
- 15 min
- Complexity 1.3/5
- 2015

2009
Rules assistance for Alias: Travel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alias: Travel is a board game released in 2009 for 4–12 players, 30 minutes per game, and ages 7 and up. Its main mechanics are Team-Based Game.
Travel / pocket version of the "Alias" board game. Contents: - stack of papers with portable gameboards - 50 double-sided cards - pencil - hourglass - rules Alias consists of many cards, each card has 6 words written on it. Each word has a number, from 1 to 6. Words are various - from very easy to very hard. Some are made of several words defining one thing (example: "Silver Medal"). Alias is played in teams, usually in teams of 2, but more people are also allowed. The "explainer" must change every turn. The hourglass (also included) is set just before the team member starts explaining the word. (Looking at the first card and thinking about how to explain the word before the time is set is allowed.) The Player must get the other team member to say the word that is written on card by using sentences to describe the word. For example, if the word is "Silver Medal", a player can say "something that a sportsman wins at the Olympic games". But if other team member says just "Medal", it isn't correct. Then the first player must further define what the hint might be. Second player can answer as often as he/she wants until the time runs out. If time runs out or first player accidentally uses the word which is written in card, the team loses a turn.
Alias: Travel supports 4–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alias: Travel is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alias: Travel for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alias: Travel has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alias: Travel belongs to these categories: Word Game and Party Game. Its main mechanics are Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Alias: Travel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.