Alien Frontiers: Faction Pack #1
BGG rating
7.3

Expansion for Alien Frontiers

Alien Frontiers: Faction Pack #1

2012

Rules assistance for Alien Frontiers: Faction Pack #1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 13+
  • Complexity 2.2/5

Rules assistant for Alien Frontiers: Faction Pack #1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alien Frontiers: Faction Pack #1 is an expansion for Alien Frontiers released in 2012 for 2–5 players, 90 minutes per game, and ages 13 and up. It was designed by Tory Niemann and Brandon Freels and its main mechanics are Dice Rolling, Area Majority / Influence, and Worker Placement.

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About the game

Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed. So, what's in this very first Expansion Booster? I'm glad you asked! Xeno Explorations, Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell, looking for territories to explore and exploit. The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations, Inc. Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies, but are you mad enough to dare use it? (From kickstarter.com)

Questions and answers

Alien Frontiers: Faction Pack #1 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.