
- BGG rank
- BGG #5,239
- BGG rating
- 6.7
Pay Dirt
- 2–5 players
- 90 min
- Complexity 2.6/5
- 2014

Rules assistance for Alien Frontiers: Faction Pack #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Alien Frontiers: Faction Pack #1 is an expansion for Alien Frontiers released in 2012 for 2–5 players, 90 minutes per game, and ages 13 and up. It was designed by Tory Niemann and Brandon Freels and its main mechanics are Dice Rolling, Area Majority / Influence, and Worker Placement.
Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed. So, what's in this very first Expansion Booster? I'm glad you asked! Xeno Explorations, Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell, looking for territories to explore and exploit. The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations, Inc. Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies, but are you mad enough to dare use it? (From kickstarter.com)
Alien Frontiers: Faction Pack #1 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Alien Frontiers: Faction Pack #1 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Alien Frontiers: Faction Pack #1 for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Alien Frontiers: Faction Pack #1 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Alien Frontiers: Faction Pack #1 belongs to these categories: Dice, Science Fiction, and Expansion for Base-game. Its main mechanics are Dice Rolling, Area Majority / Influence, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alien Frontiers: Faction Pack #1 are: Tory Niemann and Brandon Freels. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alien Frontiers: Faction Pack #1 as an expansion for Alien Frontiers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Alien Frontiers to use it. Check that your edition of Alien Frontiers is compatible, as some expansions were revised between editions.