Alien Frontiers: Faction Pack #2
BGG rating
7.5

Expansion for Alien Frontiers

Alien Frontiers: Faction Pack #2

2014

Rules assistance for Alien Frontiers: Faction Pack #2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Alien Frontiers: Faction Pack #2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alien Frontiers: Faction Pack #2 is an expansion for Alien Frontiers released in 2014 for 2–5 players and ages 13 and up. It was designed by Tory Niemann and W. David MacKenzie and its main mechanics are Dice Rolling, Area Majority / Influence, and Open Drafting.

Similar games

About the game

Alien Frontiers: Faction Pack #2 - Sunrise Commune Fleeing persecution on Earth, the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone. FACTION ABILITIES OWNER: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony. FACILITY: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it. COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards

Questions and answers

Alien Frontiers: Faction Pack #2 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.