All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944
BGG rating
6.7

Expansion for Advanced Squad Leader

All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944

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Rules assistance for All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944

What would you like to know?

Answers come from the official rulebook, with the page to check.

All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944 is an expansion for Advanced Squad Leader released in 1998 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Ian Daglish and its main mechanics are Hexagon Grid.

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About the game

'Squads & Leaders' module ALL AMERICAN: Shanley’s Hill depicts the fighting of the 82nd Airborne to secure the exits from Utah Beach during the Normandy Invasion. This new edition provides ten scenarios and a scenario-generating campaign system that ties the entire series of three ALL AMERICAN releases together. Includes one 28" x 15" and one 17" x 14" map sheet, and 77 optional counters (to be cut out from card).

Editions

  • All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944ENCritical Hit, Inc.1998

Mechanics

Designers

Publishers

  • Critical Hit, Inc.

Questions and answers

All American: The 82nd Airborne at Shanley's Hill – June 6-9, 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.