All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command

Expansion for Chain of Command

All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command

2019

Rules assistance for All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 14+

Rules assistant for All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command is an expansion for Chain of Command released in 2019 120–180 minutes per game and ages 14 and up. It was designed by William Thorpe and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

All American - Battle at La Fière American Airborne and German Heer forces clash at the key La Fière bridge during the Invasion of Normandy. Will the American’s hold the bridge until help arrives, or can the German tanks smash through and move on to Utah Beach? This campaign is designed to be used with Too Fat Lardies' Chain of Command and can also be readily adapted to your preferred WWII miniature ruleset. Contained in this book you will find: Complete campaign setup, duration, and special rules to add variation to play Platoon layouts for both Allied and Axis forces, as well as campaign-specific Support Lists Four scenarios based on period maps and aerial reconnaissance Pre-generated character names, custom Patrol Markers, and optional blinds rules —description from the publisher

Questions and answers

The listed playing time for All American: The Battle at La Fière, 1944 – A Campaign for Chain of Command is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.