
- BGG rank
- BGG #2,670
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

2020
Rules assistance for The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 is a board game released in 2020 for 2–5 players, 360–3000 minutes per game, and ages 16 and up. It was designed by Milt Janosky and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket: January/February 1944 is a historical simulation of the Soviet's winter offensive in the Ukraine in the early months of 1944 that trapped the better part of two German corps with a classic pincer movement by two Soviet Armies - and the German Army's desperate response to relieve their beleaguered comrades in the pocket. Following the defeat of the German Kursk Offensive in July of 1943, the Soviets unleashed a series of major offensives to clear the Ukraine of the German Army. By mid-January of 1944, the Red Army had liberated the area north and east of the Dnepr and seized Kiev. Further south, they crossed the Dnepr bend, capturing Kirovograd and continued deep into the western Ukraine. The Germans, however, maintained a hold on the Dnepr near Korsun in an exposed salient 70 miles southwest of Kiev. Hitler insisted on holding the salient and refused requests from his generals to withdraw to more defensible positions. This exposed salient was too tempting a target for the Soviets and in January, 1944 Stavka ordered the 1st & 2nd Ukrainian Fronts to conduct a major operation; striking against the base of the salient to surround and eliminate two German Corps within. The 2nd Ukrainian Front would breakthrough in the east on the 25th and race westward while the 1st Ukrainian Front would attack toward the east a day later; sealing the pocket at Zvenigorodka. The Soviet offensive was a stunning success, slamming the gate on 60,000 men from six German divisions, including the 5th SS Panzer Division Wiking. But, the Germans were not about to let the Korsun pocket become another "Stalingrad". Within a week they struck back with eight panzer divisions in a two-pronged counter-stroke of their own; this time to deal the Red Army an unexpected defeat from the Jaws of Victory. Seven separate scenarios covering the period from January 26 to February 18, including a 25-turn campaign game, allow both sides plenty of opportunities for offensive and defensive action. As the Soviet player, you begin with a two-pronged offensive, striking hard at the base of the German salient in an attempt to trap as many German units as possible. If you succeed, you must then turn your attention southward to build the "outer ring" in preparation for the German counter-offensive, while systematically chewing away at the supply-starved defenders in the pocket. As the German player, you must slow the Soviet drives from both east and west by fighting a two-front defense, and if possible bring them to a halt. Once the pocket forms, you must skillfully hang on and preserve as many of the trapped units as possible, and wait for you Panzer Divisions from the south to carve open an escape route. And both sides will have to contend with overstretched supply line, bad weather, and tank-stopping mud. Game Scale: Game Turn: 1 day Hex: 2 miles / 3.2 kilometers Units: Battalion to Divisions Game Inventory: Two 22 x 34" full color mapsheets Five dual-side printed countersheet (1,170 1/2" counters - 4 full size & 1 half countersheets) One 32-page Jaws of Victory Rule Book One 28-page Jaws of Victory Play Book One single-side printed Game-Turn Record Track One dual-side printed Sequence of Play Chart One single-side printed Combat Phase Sequence Player Aide Card One single-side printed German Player Aide Card One single-side printed Soviet Player Aide Card One single-side printed Terrain Effects Chart One single-side printed Combat Results Table Eight Dual-Side printed Scenario Cards (4 German & 4 Soviet) One dual-side printed Combat Manuals/Credits/Historical wrapper One single-side printed Game Errata card Two 6-sided dice Solitaire Playability: High Complexity Level: Moderate-High Players: 2 or more Playing Time: 6-50 hours
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 is 360–3000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 are: Milt Janosky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Jaws of Victory: Battle of Korsun-Cherkassy Pocket – January/February 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.