
- BGG rank
- BGG #23,536
- BGG rating
- 5.8
The Game of Life: Card Game
- 2–4 players
- 30 min
- Complexity 1.6/5
- 2002

1970
Rules assistance for All The King's Men
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
All The King's Men is a board game released in 1970 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Reuben Klamer and Perry Grant and its main mechanics are Grid Movement.
This is a strategy game similar to chess. The board is layed out like a chess board and each player sets up their men just like in chess. Unlike chess, the board for Smess has various types of arrows printed on each square of the "chess" board. Movement is determined by the direction of the arrow or arrows in the square. The pieces are similar to chess in that the Brain is like a king in chess, Ninnies are like pawns, and Numskulls are like rooks or bishops. This is a fun game that is much simpler than chess at first glance. However, the game will vary in difficulty depending on the skill of the opponent. The goal is to capture your opponent's Brain. The fact that both players can "see" all possible moves to and from a square can make the game harder than you'd think! A fun game! The game was later released with medieval themed pieces under the title All the King's Men.
All The King's Men supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for All The King's Men is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All The King's Men for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All The King's Men has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
All The King's Men belongs to these categories: Children's Game, Abstract Strategy, and Medieval. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All The King's Men are: Reuben Klamer and Perry Grant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All The King's Men as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.