
- BGG rank
- BGG #6,597
- BGG rating
- 6.6
La Marche du Crabe
- 2 players
- 10–15 min
- Complexity 1.6/5
- 2020

2023
Rules assistance for Almost Innocent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Almost Innocent is a board game released in 2023 for 2–5 players, 30–45 minutes per game, and ages 12 and up. It was designed by Philippe Attali and its main mechanics are Variable Set-up, Deduction, and Cooperative Game.
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit, and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively, each scenario can be played individually, and there's no obligation to play them in the campaign's order. Each scenario come as a 6x6 grid, in which you can find different types of colored boxes. Each box's color corresponds to a type of proof, and at the beginning of the game, each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution, so each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out your solution before you run out of questions, as you only have a limited number of questions to ask before the scenario ends! At the end of the scenario, the players announce what they think their solution is. If everyone is right, you've won. If not, it looks like your group has lost... Almost Innocent is higly modular: each scenario has 3 difficulty levels, to accomodate every type of players, from newcomers to experienced veterans of deduction games. As you progress throught the scenarios, you'll unlock different modules. After all, each one of you is a character in their own right, it's only fair that you may have you very own powers... —description from the publisher
Almost Innocent supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Almost Innocent is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Almost Innocent for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Almost Innocent has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Almost Innocent belongs to these categories: Deduction and Memory. Its main mechanics are Variable Set-up, Deduction, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Almost Innocent are: Philippe Attali. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Almost Innocent as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.