
- BGG rank
- BGG #13,575
- BGG rating
- 8.1
Sellswords & Spellslingers
- 1–6 players
- 30–120 min
- Complexity 2.0/5
- 2018

Rules assistance for Alone Against Fear: The Coming of the Dark Templars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Alone Against Fear: The Coming of the Dark Templars is an expansion for Alone Against Fear released in 2021 for 1 player and 45–75 minutes per game. It was designed by Andrea Sfiligoi and its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game.
The Coming of the Dark Templars is a short adventure for Alone Against Fear. Will you manage to stop cursed crusaders who come back to life to avenge the times when they were judged, tortured, maimed and killed? You move on a map (a poster-sized image is included in the download) trying to avoid the cursed crusaders -- who are blind, but have a special sense allowing them to hear your heartbeat. Requires only the core Alone Against Fear book. —description from the publisher's website
Alone Against Fear: The Coming of the Dark Templars supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Alone Against Fear: The Coming of the Dark Templars is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Alone Against Fear: The Coming of the Dark Templars belongs to these categories: Fantasy, Exploration, and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Alone Against Fear: The Coming of the Dark Templars are: Andrea Sfiligoi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Alone Against Fear: The Coming of the Dark Templars as an expansion for Alone Against Fear. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Alone Against Fear to use it. Check that your edition of Alone Against Fear is compatible, as some expansions were revised between editions.