Alone Against Fear: The Coming of the Dark Templars
BGG rating
8.6

Expansion for Alone Against Fear

Alone Against Fear: The Coming of the Dark Templars

2021

Rules assistance for Alone Against Fear: The Coming of the Dark Templars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 45–75 min

Rules assistant for Alone Against Fear: The Coming of the Dark Templars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Alone Against Fear: The Coming of the Dark Templars is an expansion for Alone Against Fear released in 2021 for 1 player and 45–75 minutes per game. It was designed by Andrea Sfiligoi and its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game.

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About the game

The Coming of the Dark Templars is a short adventure for Alone Against Fear. Will you manage to stop cursed crusaders who come back to life to avenge the times when they were judged, tortured, maimed and killed? You move on a map (a poster-sized image is included in the download) trying to avoid the cursed crusaders -- who are blind, but have a special sense allowing them to hear your heartbeat. Requires only the core Alone Against Fear book. —description from the publisher's website

Questions and answers

Alone Against Fear: The Coming of the Dark Templars supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.